HCI Human Computer Interaction topics for presentation

Presentation topics related to Human-Computer Interaction(HCI)

1. Human–computer interaction-based Decision Support System with Applications in Data Mining
2. Hand gestures recognition using radar sensors for human-computer-interaction: A review
3. Embracing Four Tensions in Human-Computer Interaction Research with Marginalized People
4. A Review of Human–Computer Interaction and Virtual Reality Research Fields in Cognitive InfoCommunications
5. Searching for New Model of Digital Informatics for Human–Computer Interaction: Testing the Institution-Based Technology Acceptance Model (ITAM)
6. Design of Human-Computer Interaction System of Electro-hydraulic Hitch for Hillside Tractors
7. Patient Emotion Recognition in Human Computer Interaction System Based on Machine Learning Method and Interactive Design Theory
8. Multimodal Differentiation of Obstacles in Repeated Adaptive Human-Computer Interactions
9. Cultural Discourse in Human-Computer Interactions: Linguistic Aspects of Digital Communication
10. Subject Code: 01AI0601 Subject Name: Human Computer Interface B. Tech. Year-III Objective
11. Dialogue Models for Bilingual Human-Computer Interaction in a City Information System
12. Modeling interaction as a complex system
13. Multimodal emotion recognition using deep learning
14. The allure and the paucity of design: Cultures of design and design in culture
15. Factors affecting knowledge management and its effect on organizational performance: mediating the role of human capital
16. Intertextual design: The hidden stories of Atari women
17. Digital Supply Chains and the Human Factor—A Structured Synopsis
18. Depth and Breadth of Pie Menus for Mid-air Gesture Interaction
19. Self-Driving Vehicles and Pedestrian Interaction: Does an External Human-Machine Interface Mitigate the Threat of a Tinted Windshield or a Distracted Driver?
20. Screenomics: A Framework to Capture and Analyze Personal Life Experiences and the Ways that Technology Shapes Them
21. Designing and Engineering Interactive Computing Systems
22. Politeness acts and their meaning in human-computer dialogue
23. Kansei Knowledge-Based Human-Centric Digital Interface Design Using BP Neural Network
24. Understanding the impact that response failure has on how users perceive anthropomorphic conversational service agents: Insights from an online experiment
25. Complicated robot activity recognition by quality-aware deep reinforcement learning
26. Collaboration on large interactive displays: a systematic review
27. Street-Level Algorithms and AI in Bureaucratic Decision-Making: A Caseworker Perspective
28. UX Evaluation with Standardized Questionnaires in Ubiquitous Computing and Ambient Intelligence: A Systematic Literature Review
29. Evolution of human computer interaction
30. ” It’s our mutual responsibility to share” The Evolution of Account Sharing in Romantic Couples
31. Comfort or Not? Automated Driving Style and User Characteristics Causing Human Discomfort in Automated Driving
32. Seeing (Movement) is believing: The effect of motion on perception of automatic systems performance
33. An Investigation of Pre-School Children’s Interactions with Augmented Reality Applications
34. On technology-assisted energy saving: challenges of digital plumbing in industrial settings
35. Relationship Development with Humanoid Social Robots: Applying Interpersonal Theories to Human/Robot Interaction
36. Scaffolding the mastery of healthy behaviors with Fittle+ systems: Evidence-based interventions and theory
37. User Experience & Usability of Driving: A Bibliometric Analysis of 2000-2019
38. Designing a digital assistant for developing a life plan
39. The Improved ELM Algorithms Optimized by Bionic WOA for EEG Classification of Brain Computer Interface
40. A Unified Learning Approach for Hand Gesture Recognition and Fingertip Detection
41. Design and implementation of business access control in new generation power grid dispatching and control system
42. Oscillatory EEG Signatures of Affective Processes during Interaction with Adaptive Computer Systems
43. Emergent Interaction: Complexity, Dynamics, and Enaction in HCI
44. Mobile application user experience checklist: A tool to assess attention to core UX principles
45. A portable HCI system-oriented EEG feature extraction and channel selection for emotion recognition
46. Implementation of Violence Detection System using Soft Computing Approach
47. Electrooculogram signal identification for elderly disabled using Elman network
48. Effects of non-driving-related task attributes on takeover quality in automated vehicles
49. Towards a Systematic Approach for Chatbot Development in Digital Work Environments
50. Research Status of Gesture Recognition Based on Vision: A Review
51. Design of Chatbots Using Node-RED
52. Looking for a Deal? Visual Social Attention during Negotiations via Mixed Media Videoconferencing
53. Machine Learning Uncertainty as a Design Material: A Post-Phenomenological Inquiry
54. Transactions on Large-Scale Data-and Knowledge-Centered Systems XLVII
55. Explainable AI and Adoption of Algorithmic Advisors: an Experimental Study
56. Constructing Narrative-Based, Virtual Landscapes Within Collaborative Learning Environments
57. Seeing in Context: Traditional Visual Communication Practices in Rural Bangladesh
58. Naturalistic approaches applied to AR technology: an evaluation
59. Practical age estimation using deep label distribution learning
60. Unequal Impacts of Augmented Reality on Learning and Collaboration During Robot Programming with Peers
61. From perception to action using observed actions to learn gestures
62. Becoming Interdisciplinary: Fostering Critical Engagement With Disaster Data
63. PACMHCI V4 CSCW3 December 2020 Continued Editorial
64. A Unified Learning Approach for Hand Gesture Recognition and Fingertip Detection
65. Video Cameras for Lifelogging at Home: Preferred Visualization Modes, Acceptance, and Privacy Perceptions among German and Turkish Participants
66. Design Guidelines of a Computer-Based Intervention for Computer Vision Syndrome: Focus Group Study and Real-World Deployment
67. Human action identification by a quality-guided fusion of multi-model feature
68. Website interactivity and processing: Menu customization and sense of agency are keys to better interaction design
69. Better Feedback from Nicer People: Narrative Empathy and Ingroup Framing Improve Feedback Exchange
70. 3 Stars on Yelp, 4 Stars on Google Maps: A Cross-Platform Examination of Restaurant Ratings
71. The influence of human factors on 360° mulsemedia QoE
72. Non-Linear Chaotic Features-Based Human Activity Recognition
73. Human–Robot Interaction and Sexbots: A Systematic Literature Review
74. Using Fällman’s Interaction Design Research Triangle as a Methodological Tool for Research About Reading Spaces in Schools
75. Ping Pong: An Exergame for Cognitive Inhibition Training
76. Enabling Advanced Air Mobility Operations through Appropriate Trust in Human-Autonomy Teaming: Foundational Research Approaches and Applications
77. My Chatbot Companion-a Study of Human-Chatbot Relationships
78. Research on Detection Method of Sheet Surface Defects Based on Machine Vision
79. Safe Sexting: The Advice and Support Adolescents Receive from Peers regarding Online Sexual Risks
80. Estimating Body Pose from A Single Image
81. Video-Mediated Interaction (VMI)
82. EmoconLite: Bridging the Gap Between Emotiv and Play for Children With Severe Disabilities
83. Automation and the imbrication of human and material agency: A sociomaterial perspective
84. Computer aided design of amorphous alloy permanent magnet motor
85. The Challenges in Modeling Human Performance in 3D Space with Fitts’ Law
86. How Does Personification Impact Ad Performance and Empathy? An Experiment with Online Advertising
87. Outcome-Explorer: A Causality Guided Interactive Visual Interface for Interpretable Algorithmic Decision Making
88. Humans share task load with a computer partner if (they believe that) it acts human-like
89. Evaluation of a Hybrid of Hand Gesture and Controller Inputs in Virtual Reality
90. Does using multiple computer monitors for office tasks affect user experience? a systematic review
91. Emotional Human-Robot Interaction Systems
92. An Argument for Trust Assessment in Human-Machine Interaction: Overview and Call for Integration
93. Tracking Articualted Figures with Cylindrical Limb Constraints
94. Manifesto for children’s genuine participation in digital technology design and making
95. Unifying Functional User Interface Design Principles
96. Semantics of the Black-Box: Can knowledge graphs help make deep learning systems more interpretable and explainable?
97. Comparing Two Methods of Usability Testing in Saudi Arabia: Concurrent Think-Aloud vs. Co-Discovery
98. Lexicon-Based Sentiment Analysis
99. Exploring Multimodal Interactions in Human-Autonomy Teaming Using a Natural User Interface
100. The Effect of Humanizing Robo-Advisors on Investor Judgments
101. Non-Linear Chaotic Features-Based Human Activity Recognition. Electronics 2021, 10, 111
102. Derivation of young children’s interaction strategies with digital educational games from gaze sequences analysis
103. Why Users Comply with Wearables: The Role of Contextual Self-Efficacy in Behavioral Change
104. Experiments and Applications of Emotional Human-Robot Interaction Systems
105. Human-Robot Interaction Method Combining Human Pose Estimation and Motion Intention Recognition
106. Collaboration Support in Co-located Collaborative Systems for Users with Autism Spectrum Disorders: A Systematic Literature Review
107. Effect of Supraglottal Acoustics On Fluid-Structure Interaction During Human Voice Production
108. Human versus computer partner in the paired oral discussion test
109. Effects of Visual Cues on Distance Perception in Virtual Environments Based on Object Identification and Visually Guided Action
110. User-defined walking-in-place gestures for VR locomotion
111. Quick assessment of web content perceptions
112. Investigating the Relationship between Web Object Characteristics and Cognitive Conflict Using Mouse-tracking
113. In-room Voice-Based AI Digital Assistants Transforming On-Site Hotel Services and Guests’ Experiences
114. Can an Engagement Platform Persuade Students to Stay? Applying Behavioral Models for Retention
115. Skin Color Segmentation Based on Artificial Neural Network Improved by a Modified Grasshopper Optimization Algorithm
116. ” An Ideal Human” Expectations of AI Teammates in Human-AI Teaming
117. Analyzing Human Robotic Interaction in the Food Industry
118. When Preschoolers Use Tablets: The Effect of Educational Serious Games on Children’s Attention Development
119. Feature recognition method for similar key points of human face based on adaptive median filter
120. Applied Informatics Research in Nursing for eHealth
121. Engaging interaction and long-term engagement with WhatsApp in an everyday life context: exploratory study
122. Hand Gesture Control of Computer Features
123. Gesture-Based Interaction of Humans with Dual Arm Robot
124. Voice-Based Railway Station Identification Using LSTM Approach
125. A Review and Reappraisal of Social Media Misuse: Measurements, Consequences, and Predictors
126. Dark patterns and the legal requirements of consent banners: an interaction criticism perspective
127. The research of human interaction recognition based on fusion features of key frame feature library
128. Hands-free interaction in immersive virtual reality: A systematic review
129. A multidimensional conception and measure of human-robot trust
130. AutoDS: Towards Human-Centered Automation of Data Science
131. The Foundations of Utility for Quality of Service in Interface Development
132. Human machine interaction systems encounters convergence
133. Horizontal vs. Vertical Recommendation Zones Evaluation Using Behavior Tracking
134. Cybersecurity in brain-computer interfaces: RFID-based design-theoretical framework
135. Improvement of the Interaction Model Aimed to Reduce the Negative Effects of Cybersickness in VR Rehab Applications
136. How preadolescents and adults remember and experience virtual reality: The role of avatar incarnation, emotion, and sense of presence
137. Machine learning for middle schoolers: Learning through data-driven design
138. Memoryscapes: Designing Situated Narratives of Place through Heritage Collections
139. Engaging Indigenous Peoples in Technology Supported Human Service Offerings
140. Using Data to Approach the Unknown: Patients? and Healthcare Providers? Data Practices in Fertility Challenges
141. A social robot’s influence on children’s figural creativity during gameplay
142. A human-centred approach to smart housing
143. Underground astronauts: Understanding the sporting science of speleology and its implications for HCI
144. A survey on active learning and human-in-the-loop deep learning for medical image analysis
145. Using the computer mouse for stress measurement–An empirical investigation and critical review
146. The More, the Merrier?-How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment
147. Shaping driver-vehicle interaction in autonomous vehicles: How the new in-vehicle systems match the human needs
148. Adaptive user interfaces and universal usability through plasticity of user interface design
149. Machine learning for computer music multidisciplinary research: A practical case study
150. The evaluation of collaborative synchronous learning environment within the framework of interaction and community of inquiry: An experimental study
151. Biometric user identification based on human activity recognition using wearable sensors: An experiment using deep learning models
152. The effects of a group awareness tool on knowledge construction in computer-supported collaborative learning
153. Designing deep reinforcement learning for human parameter exploration
154. Saudi Arabian Parents’ Perception of Online Marital Matchmaking Technologies
155. Exploring the Relative Effects of Body Position and Spatial Cognition on Presence When Playing Virtual Reality Games (vol 36, pg 1683, 2020)
156. My Teacher Is a Machine: Understanding Students’ Perceptions of AI Teaching Assistants in Online Education (vol 36, pg 1902, 2020)
157. Influence of social interaction on the purchase behavior of social commerce consumers
158. Characterization of human motion by the use of an accelerometer-based detection system
159. Socio-Spatial Comfort: Using Vision-based Analysis to Inform User-Centred Human-Building Interactions
160. Classifying computer-mediated communication (CMC) interruptions at work using control as a key delineator
161. Surface Electromyography as a Natural Human-Machine Interface: A Review
162. End-to-End Speaker Height and age estimation using Attention Mechanism with LSTM-RNN
163. The idiosyncrasies of everyday digital lives: Using the Human Screenome Project to study user behavior on smartphones
164. Heart Rate Monitoring System
165. Urban Accessibility as a Socio-Political Problem: A Multi-Stakeholder Analysis
166. Improving Real-Time Hand Gesture Recognition with Semantic Segmentation
167. Observing and predicting knowledge worker stress, focus and awakeness in the wild
168. Vis Ex Machina: An Analysis of Trust in Human versus Algorithmically Generated Visualization Recommendations
169. Trust and Team Performance in Human–Autonomy Teaming
170. Flipping the Script: A Sociotechnical Approach to Platforms and Unanticipated Uses
171. Human species D adenovirus hexon capsid protein mediates cell entry through a direct interaction with CD46
172. Human Activity Recognition using Wearable Sensors: Review, Challenges, Evaluation Benchmark
173. RGB-D Human Action Recognition of Deep Feature Enhancement and Fusion Using Two-Stream ConvNet
174. Expanding MBSE to Incorporate Human Systems Integration Modelling
175. Challenges and research opportunities in ecommerce search and recommendations
176. The effects of explainability and causability on perception, trust, and acceptance: Implications for explainable AI
177. Applicability of 3D-factory simulation software for computer-aided participatory design for industrial workplaces and processes
178. How Human Communication Influences Virtual Personal Assistants
179. My Team Will Go On: Differentiating High and Low Viability Teams through Team Interaction
180. An Efficient Region Based Object Detection method using Deep learning Algorithm
181. Recommendation by Joining a Human Conversation
182. Facial Expression Recognition with LBP and ORB Features
183. Human-Machine Cooperative Video Anomaly Detection
184. Dialogicality in making sense of online collaborative interaction: A conceptual perspective
185. Adaptive Accessible AR/VR Systems
186. Efficient human motion prediction using temporal convolutional generative adversarial network
187. Challenges and opportunities for the future of Brain-Computer Interface in neurorehabilitation
188. Development and validation of a practical instrument for evaluating players’ familiarity with exergames
189. A Dynamic Behavior Control Framework for Physical Human-Robot Interaction
190. Designing Slow Cities for More than Human Enrichment: Dog Tales—Using Narrative Methods to Understand Co-Performative Place-Making
191. Developing Future Wearable Interfaces for Human-Drone Teams through a Virtual Drone Search Game
192. Summary of over Fifty Years with Brain-Computer Interfaces—A Review
193. Gesture Recognition Based on Multiscale Singular Value Entropy and Deep Belief Network
194. Seamless Human–Robot Interaction
195. Can AI artifacts influence human cognition? The effects of artificial autonomy in intelligent personal assistants
196. Develop Technology Based Multimedia For Indonesian Teachers
197. A Mindfulness-Based Brain-Computer Interface to Augment Mandala Coloring for Depression: Protocol for a Single-Case Experimental Design
198. Questions Generation for Reading Comprehension Using Coherence Relations
199. Nonverbal overload: A theoretical argument for the causes of Zoom fatigue
200. Historical lines and an overview of current research on flow
201. Assessing the effect of visual servoing on the performance of linear microphone arrays in moving human-robot interaction scenarios
202. Real time hand gesture recognition in depth image using cnn
203. Skeleton edge motion networks for human action recognition
204. A Persona-Based Approach for Identifying Accessibility Issues in Elderly and Disabled Users’ Interaction with Home Appliances
205. Human Activity Recognition Using Positioning Sensor and Deep Learning Technique
206. NICE: Narrative, Immersive, Constructionist/Collaborative Environments for Learning in VR
207. Advantages and difficulties of implementing Industry 4.0 technologies for labor flexibility
208. Crafting Tangible Interactions
209. Advances and challenges in conversational recommender systems: A survey
210. Spatio-temporal attention on manifold space for 3D human action recognition
211. Media and Non-media Students’ Feedback and Improvement of University Teaching and the Learning Environment
212. Smart Operation and Maintenance Platform of Protection Relay Based on Mobile Sensing and Big Data
213. Methodological Designs Applied in the Development of Computer-Based Training Programs for the Cognitive Rehabilitation in People with Mild Cognitive Impairment …
214. Conductive cold-resistant and elastic hydrogel: A potential bionic skin for human-machine interaction control over artificial limbs
215. Suggestion pattern on online social networks: between intensity, effectiveness and user’s satisfaction
216. Errors in Geotargeted Display Advertising: Good News for Local Journalism?
217. Development trend and challenges of sustainable urban design in the digital age
218. Explainable Active Learning (XAL) Toward AI Explanations as Interfaces for Machine Teachers
219. Research on Key Technologies of Hand Function Rehabilitation Training Evaluation System Based on Leap Motion
220. Eeg-based brain-computer interfaces (bcis): A survey of recent studies on signal sensing technologies and computational intelligence approaches and their …
221. Deploying Crowdsourcing for Workflow Driven Business Process
222. Automated prediction of visual complexity of web pages: Tools and evaluations
223. Detection of sitting posture using hierarchical image composition and deep learning
224. Eye Tracking to Understand Impact of Aging on Mobile Phone Applications
225. Where I’m Coming from: Studying the Novelty of Immersive Algorithms
226. Elderly Care Based on Hand Gestures Using Kinect Sensor
227. What Can Analytics for Teamwork Proxemics Reveal About Positioning Dynamics In Clinical Simulations?
228. Cognitive Model of Speech Dialogue
229. Synthesis, Anticancer Evaluation, Computer-Aided Docking Studies, and ADMET Prediction of 1, 2, 3-Triazolyl-Pyridine Hybrids as Human Aurora B Kinase Inhibitors
230. Human-Centered AI to Support an Adaptive Management of Human-Machine Transitions with Vehicle Automation
231. Applying human-centered design to maximize acceptability, feasibility, and usability of mobile technology supervision in Kenya: a mixed methods pilot study …
232. Tough but Effective: Exploring the use of Remote Participatory Design in an Inclusive Design Course Through Student Reflections
233. On the Effect of Training Convolution Neural Network for Millimeter-Wave Radar-Based Hand Gesture Recognition
234. “Should We Meet IRL?”: Gauging Matches in Virtual Reality
235. Health level classification by fusing medical evaluation from multiple social networks
236. Permeable graphited hemp fabrics-based, wearing-comfortable pressure sensors for monitoring human activities
237. Measuring the Drag Latency of Touchscreen Displays for Human-in-the-Loop Simulator Experiments
238. Interface Features and Users’ Well-Being: Measuring the Sensitivity of Users’ Well-Being to Resource Constraints and Feature Types
239. Understanding the Effect of Out-of-distribution Examples and Interactive Explanations on Human-AI Decision Making
240. Advances in core computer science-based technologies
241. An Integrated CNN-LSTM Model for Bangla Lexical Sign Language Recognition
242. Conducting Risky Research with Teens: Co-designing for the Ethical Treatment and Protection of Adolescents
243. Friends from the Future: A Scoping Review of Research into Robots and Computer Agents to Combat Loneliness in Older People
244. Gender Recognition from Face Images Using SIFT Descriptors and Trainable Features
245. Exploring Opportunities of Tabletop Interfaces for Promoting and Analysing Collaboration
246. Information flow and cognition affect each other: Evidence from digital learning
247. Artificial Intelligence based CHATBOT for PMIST websites
248. The Space Between: Nature and Machine Heuristics in Evaluations of Organisms, Cyborgs, and Robots
249. Opportunistic Collective Experiences: Identifying Shared Situations and Structuring Shared Activities at Distance
250. The face of trust: The effect of robot face ratio on consumer preference
251. A new perspective on personas and customer journey maps: Proposing systemic UX
252. Toward Inclusion of Children as Software Engineering Stakeholders
253. Using Crowdsourcing to Train Facial Emotion Machine Learning Models with Ambiguous Labels
254. An Haptic Display for Visually Impaired Pedestrian Navigation
255. Chromatic Algorithms
256. Family’s health: Opportunities for non-collocated intergenerational families collaboration on healthy living
257. A modified feature selection method based on metaheuristic algorithms for speech emotion recognition
258. Virtual reality art-making for stroke rehabilitation: Field study and technology probe
259. Hand Gesture Recognition Control for Computers Using Arduino
260. Flow in computer-mediated environments: A systematic literature review
261. Persian sign language recognition using IMU and surface EMG sensors
262. Projektowanie zorientowane na czlowieka (Human Centred Design) w planowaniu przestrzennym.
263. How to overcome taxonomical problems in the study of Internet use disorders and what to do with “smartphone addiction”?
264. Fright, attention, and joy while killing zombies in Virtual Reality: A psychophysiological analysis of VR user experience
265. The future of human-AI collaboration: a taxonomy of design knowledge for hybrid intelligence systems
266. Human Action Recognition Using STIP Evaluation Techniques
267. Design and Development of a Simulation System for GNSS Radio Occultation Satellite Constellation Design
268. Perceived educational usefulness of a virtual-reality work situation depends on the spatial human-environment relation
269. An intelligent computer system for assessing student performance
270. Exploring Feelings of Student Community across a Geographically Distributed University
271. The meccano dataset: Understanding human-object interactions from egocentric videos in an industrial-like domain
272. Analysis of Social Interaction and Behavior Patterns in the Process of Online to Offline Lesson Study: A Case Study of Chemistry Teaching Design based on …
273. Continuous authentication with a focus on explainability
274. Humanizing voice assistant: The impact of voice assistant personality on consumers’ attitudes and behaviors
275. A novel hybrid deep neural network model for short-term electricity price forecasting
276. Distrust as a Hazard for Future Sustainable Mobility Planning. Rethinking Employees’ Vulnerability When Introducing New Information and Communication …
277. The “human factor” in cybersecurity: Exploring the accidental insider
278. A Robust Surf-Based Online Human Tracking Algorithm Using Adaptive Object Model
279. DTR-HAR: deep temporal residual representation for human activity recognition
280. Question rewriting for conversational question answering
281. User Ex Machina: Simulation as a Design Probe in Human-in-the-Loop Text Analytics
282. From Toolmakers to Cyborgs
283. Prospective Ergonomics in Service of Technological Innovation
284. High-Power Laser-Matter Interaction and Related Computer Codes
285. A Semantics of Data Flow Diagrams
286. Summary of over Fifty Years with Brain-Computer Interfaces—A Review. Brain Sci. 2021, 11, 43
287. Preservation of Mediterranean Intangible Cultural Heritage through virtual gaming and Informatics: the case of Sardinian Mùrra.
288. Gyro-Stabilized Camera Control in drones for Military Applications
289. Gender in the making: An empirical approach to understand gender relations in the maker movement
290. Process Development for CPS Design and Integration in I4. 0 Systems with Humans
291. The effect of social-cognitive recovery strategies on likability, capability and trust in social robots
292. A Human-Robot Collaboration Framework for Improving Ergonomics During Dexterous Operation of Power Tools
293. Can we be friends with Mitsuku? A longitudinal study on the process of relationship formation between humans and a social chatbot
294. A Cost-Effective 3D Acquisition and Visualization Framework for Cultural Heritage
295. Multiple Hand Gestures for Cursor Movement Using Convolution Neural Networks
296. Heart rate variability predicts decline in sensorimotor rhythm control
297. Effect of the Affordances of the FM New Media Communication Interface Design for Smartphones
298. All Factors Should Matter! Reference Checklist for Describing Research Conditions in Pursuit of Comparable IVR Experiments
299. Factors Affecting the Adoption of Social Media in Higher Education: A Systematic Review of the Technology Acceptance Model
300. Survey on 3D face reconstruction from uncalibrated images
301. Practical research on college English vocabulary teaching with mobile technology
302. Piracy and the Impaired Cyborg: Assistive Technologies, Accessibility, and Access
303. Potentials of Teaching, Learning, and Design with Virtual Reality: An Interdisciplinary Thematic Analysis
304. Research on Energy Saving and Emission Reduction Technology Based on Field Communication and Embedded Control Computer Data Exchange Algorithm
305. Reformulation of symptom descriptions in dialogue systems for fault diagnosis: How to ask for clarification?
306. How using brain-machine interfaces influences the human sense of agency
307. Behavioral information security: Defining the criterion space
308. Augmented Senses: Evaluating Sensory Enhancement Applications
309. An adaptive educational computer game: Effects on students’ knowledge and learning attitude in computational thinking
310. Enhancing chatbot effectiveness: The role of anthropomorphic conversational styles and time orientation
311. ” I was afraid, but now I enjoy being a streamer!” Understanding the Challenges and Prospects of Using Live Streaming for Online Education
312. A Novel Approach For Secure & Smart Healthcare Using Internet Of Things Infrastructure
313. Designing a Network of Expert Systems for Identifying Recipients of Public Services
314. Use and Effect of Web-Based Embodied Conversational Agents for Improving Eating Behavior and Decreasing Loneliness Among Community-Dwelling Older …
315. Performativity of materials in learning: The learning-whole in action
316. Effects of Military Training Based on the Virtual Reality of Army Using AHP Method
317. Disaster City Digital Twin: A vision for integrating artificial and human intelligence for disaster management
318. Crowdsourcing human common sense for quantum control
319. Artificial Intelligence Ethics Taxonomy-Robotic Process Automation (RPA) as business case
320. The Structural Model of Social Well-being in workplace based on Bright-side Personality, Dark Triad and Collectivism Culture, Considering the Mediating Role …
321. Understanding and Predicting the Burst of Burnout via Social Media
322. Vulnerable road users and the coming wave of automated vehicles: Expert perspectives
323. A parametric divergence-free vector field method for the optimization of composite structures with curvilinear fibers
324. Decide or Delegate: How Script Knowledge Based Conversational Assistants Should Act in Inconclusive Situations
325. Deep Learning for Sensor-based Human Activity Recognition: Overview, Challenges, and Opportunities
326. A probe into the application of English euphemism in college classroom teaching under multimedia network technology
327. Mobile data science and intelligent apps: concepts, ai-based modeling and research directions
328. A Multimodal Eye Movement Dataset and a Multimodal Eye Movement Segmentation Analysis
329. Robot interaction styles for conversation practice in second language learning
330. ” I can’t get round” Recruiting Assistance in Mobile Robotic Telepresence
331. Implicit Intention Communication for Activities of Daily Living of Elder/Disabled People to Improve Well-Being
332. Data Migrations: Exploring the Use of Social Media Data as Evidence for Human Rights Advocacy
333. Collaborative Technologies in K-12 Schools: A Great Place to Study Awareness and Knowledge Management
334. Dissecting the Meme Magic: Understanding Indicators of Virality in Image Memes
335. Coworking and Coliving: The Attraction for Digital Nomad Tourists
336. Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual Reality
337. Design Space for Voice-Based Professional Reporting
338. Comparative study of wireless sensors for measuring the energy consumption of human running
339. Exploring the use of rapport in professional information-gathering contexts by systematically mapping the evidence base
340. Trust-Based Route Planning for Automated Vehicles
341. Augmented reality sandboxes: children’s play and storytelling with mirror worlds
342. Skeleton-Based Emotion Recognition Based on Two-Stream Self-Attention Enhanced Spatial-Temporal Graph Convolutional Network
343. The adopting factors of campus mobile software applications
344. Effects of Website Interactivity on Skin Cancer–Related Intentions and User Experience: Factorial Randomized Experiment
345. User Activity Matters: An Activity Theory Informed Design Toolkit for Sustainable Behavior Design
346. Bias in geographic information systems: The case of google maps
347. Evolution toward beta common chain receptor usage links the matrix proteins of HIV-1 and its ancestors to human erythropoietin
348. Design of individual soldier situation generation software based on AR
349. Organizational and technological computer-aided process of real estate management
350. Chatbot-Based Training for Project Management: Another Way of Corporate Training or a Must-Have Tool for Sustainable Education?
351. A princip led appr oach to the development of drum improvisation skills through interaction with a conversational agent
352. Pulling Back the Curtain on the Wizards of Oz
353. X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums
354. Personalised Services in Social Situations: Principal? Agent Relationships in Account Sharing
355. Serious Game as Support for the Development of Computational Thinking for Children with Hearing Impairment
356. Human Factors in Healthcare
357. CommBo: Modernizing Augmentative and Alternative Communication
358. A generalizable approach for multi-view 3d human pose regression
359. The Age of Hybrid Intelligence
360. Does the whole exceed its parts? the effect of ai explanations on complementary team performance
361. Adjusting Chatbot Conversation to User Personality and Mood
362. Artificial intelligence versus Maya Angelou: Experimental evidence that people cannot differentiate AI-generated from human-written poetry
363. A Novel Hand Gesture Recognition Method Based on Illumination Compensation and Grayscale Adjustment
364. Is the Obsolescence of the Skills of Older Employees an Inevitable Consequence of Digitalization?
365. Sonify: Making Visual Graphs Accessible
366. Making visible the invisible: understanding the nuances of computer-supported cooperative work on informal elderly caregiving in southern cone families
367. What Makes a Representative User Representative? Considering Synecdochic and Metonymic Strategies
368. To” See” is to Stereotype: Image Tagging Algorithms, Gender Recognition, and the Accuracy-Fairness Trade-off
369. What About if Buildings Respond to My Mood?
370. Deep-emotion: Facial expression recognition using attentional convolutional network
371. The influence of flow experience in the augmented reality context on psychological ownership
372. Research on the Construction of Virtual Simulation Experiment Teaching Center Based on Computer-aided Civil Engineering in Colleges and Universities
373. Surgical navigation technology based on computer vision and vr towards iot
374. Tablet for two: How do children collaborate around single player tablet games?
375. Interaction Based Redirected Walking
376. Towards physical interaction-based sequential mobility assistance using latent generative model of movement state
377. Application of Computer Technology in Vocal Music Teaching
378. Strategic and Managerial Decision-Making for Sustainable Management: Factors and Remedies for Information Overload
379. The Situated, Relational, and Evolving Nature of Epilepsy Diagnosis
380. Research on Fault Diagnosis Method of Electric Energy Metering Equipment Based on Expert System
381. Digital Pollution and Its Impact on the Family and Social Interactions
382. Development of virtual reality visualization model (VRVM) with relative spatiotemporality for visual contents in molecular toxicology education
383. Interdisciplinary Evolution of the Machine Brain
384. Usability Evaluation of Artificial Intelligence-Based Voice Assistants: The Case of Amazon Alexa
385. Public Procurement and Innovation for Human-Centered Artificial Intelligence
386. Understanding the effects of real-time sentiment analysis and morale visualisation in backchannel systems: A case study
387. Expert online review platforms: Interactions between specialization, experience, and user power
388. Merging the analogue and the digital: Combining opposite activities in a mixed media game
389. Adaptive Human-Robot Interactions for Multiple Unmanned Aerial Vehicles
390. A Qualitative Empirical Analysis of Human Post-Exploitation Behavior
391. Computer Says I Don’t Know: An Empirical Approach to Capture Moral Uncertainty in Artificial Intelligence
392. Research on the Application of Augmented Reality Technology in Spacecraft Assembly
393. A master–slave hand operation cooperative perception system for grasping object via information fusion of flexible strain sensors
394. A low-cost predictive display for teleoperation: Investigating effects on human performance and workload
395. The Impact of Inquiry-Based Teaching Approach on Computer Science Learning
396. Design and Implementation of 10kV Distribution Network Distribution Dispatching System Based on Eclipse Development Platform
397. Digital Technology and Usability and Ergonomics of Medical Devices
398. New perspectives on the prevalence and associated factors of gaming disorder in Hong Kong community adults: A generational approach
399. Systematic Assessment and Overview of Wearable Devices and Sensors
400. Computer-aided screening for suppressor of variegation 4-20 homolog 1 inhibitors and their preliminary activity validation in human osteosarcoma
401. Applications of Artificial Intelligence in Breast Imaging
402. The binge-watcher’s journey: Investigating motivations, contexts, and affective states surrounding Netflix viewing
403. Image engineering
404. Haptic-payment: Exploring vibration feedback as a means of reducing overspending in mobile payment
405. Preference for robot service or human service in hotels? Impacts of the COVID-19 pandemic
406. Computer says no? Limitations of tech-focused transitions to higher education for Australian LSES students
407. Machine Learning in Citizen Science: Promises and Implications
408. Virtual instrument based on electronic and electrician’s experiment teaching laboratory design
409. Real-time person orientation estimation and tracking using colored point clouds
410. Considerations of potential runaway motion and physical interaction for speed and separation monitoring
411. Ageing Societies and Technological Innovation
412. I Can See it in Your Eyes: Gaze towards a Robot as an Implicit Cue of Uncanniness and Task Performance in Long-term Interactions
413. Is the User Enjoying the Conversation? A Case Study on the Impact on the Reward Function
414. Investigation of the binding properties between levamlodipine and HSA based on MCR-ALS and computer modeling
415. Evaluating XAI: A comparison of rule-based and example-based explanations
416. The “Old” Issues of the “New” Artificial Intelligence Systems in Professional Activities
417. Purchase Predictive Design Using Skeleton Model and Purchase Record
418. Examining the acceptance of WhatsApp stickers through machine learning algorithms
419. SARS-CoV-2 droplet deposition path and its effects on the human upper airway in the oral inhalation
420. Multigraph transformer for free-hand sketch recognition
421. From user-generated data to data-driven innovation: A research agenda to understand user privacy in digital markets
422. Edge artificial intelligence chips for the cyberphysical systems era
423. Assessing young students’ design thinking disposition and its relationship with computer programming self-efficacy
424. Multimodal Engagement Analysis from Facial Videos in the Classroom
425. The Influence of Uncertainty Reduction Strategy over Social Network Sites Preference
426. Analysing ocular parameters for web browsing and graph visualization
427. How Much Automation Does a Data Scientist Want?
428. Student responses in environmental education using information technology at the Purwodadi Botanical Garden
429. Opportunities and Challenges for Biometrics
430. Review in Smart Oculus Lenses
431. The cultural foundation of human memory
432. Robust human position estimation in cooperative robotic cells
433. Design and assembly automation of the Robotic Reversible Timber Beam
434. Human–Robot co-manipulation during surface tooling: A general framework based on impedance control, haptic rendering and discrete geometry
435. Hybridized wearable patch as a multi-parameter and multi-functional human-machine interface
436. Does a positive atmosphere matter? Insights and pedagogical implications for peer interaction in CLIL classrooms
437. Bacterial cellulose hydrogel: A promising electrolyte for flexible zinc-air batteries
438. The Related Technologies for the Pipeline Network Virtual Reality System
439. Evaluation of the Azure Kinect and Its Comparison to Kinect V1 and Kinect V2
440. Empirical Decision Rules for Improving the Uncertainty Reporting of Small Sample System Usability Scale Scores
441. On the interaction of automatic evaluation and task framing in headline style transfer
442. Determinants that Are Believed to Influence the Acceptance and Adoption of Mission Critical Autonomous Systems
443. Making communication: A theoretical framework for educating end-users of online bibliographic information retrieval systems
444. Designing Ground Truth and the Social Life of Labels
445. 3D Visualization Monitoring and Early Warning of Surface Deformation in Subsidence Area Based on GIS
446. Social Music Curation That Works: Insights from Successful Collaborative Playlists
447. Calibration Methods of Touch-Point Ambiguity for Finger-Fitts Law
448. The spiral model of collaborative knowledge improvement: an exploratory study of a networked collaborative classroom
449. Human factors and nuclear safety since 1970–A critical review of the past, present and future
450. Ai-enabled technologies that fight the coronavirus outbreak
451. Making it Work, or Not: A Longitudinal Study of Career Trajectories Among Online Freelancers
452. For You, or For” You”? Everyday LGBTQ+ Encounters with TikTok
453. Testing Predictions of Semiotic Engineering in HCI
454. Skeleton-based action recognition via spatial and temporal transformer networks
455. A survey on deep learning and its applications
456. Fits and Starts: Enterprise Use of AutoML and the Role of Humans in the Loop
457. Privacy and Security in Augmentation Technologies
458. Drawing from justice theories to support targets of online harassment
459. Structuring the phenomenon of procurement digitalisation: contexts, interventions and mechanisms
460. The Medical Authority of AI: A Study of AI-enabled Consumer-facing Health Technology
461. Algorithm Study of New Association Rules and Classification Rules in Data Mining
462. Interpersonal behavior in women: Association with prenatal exposure to sex hormones
463. Towards Supporting Programming Education at Scale via Live Streaming
464. Protein interaction networks: centrality, modularity, dynamics, and applications
465. Methodological-technological framework for Construction 4.0
466. School’s Back: Scaffolding Reminiscence in Social Virtual Reality with Older Adults
467. An Improved Hand Gesture Recognition System Based on Optimized MSVM and SIFT Feature Extraction Algorithm
468. A System for Interleaving Discussion and Summarization in Online Collaboration
469. Investigating Quality of Institutional Repository Website Design Using Usability Testing Framework
470. Robot Tutoring of Multiplication: Over One-Third Learning Gain for Most, Learning Loss for Some
471. Implementation of Hand Gesture Recognition System to Aid Deaf-Dumb People
472. Proxemics and Social Interactions in an Instrumented Virtual Reality Workshop
473. EventAnchor: Reducing Human Interactions in Event Annotation of Racket Sports Videos
474. What behaviour in economic games tells us about the evolution of non-human species’ economic decision-making behaviour
475. What About Interaction Geography to Evaluate Physical Learning Spaces?
476. Corporate digital responsibility
477. Space Robot Teleoperation System
478. Low-Asymmetry Interface for Multiuser VR Experiences with Both HMD and Non-HMD Users
479. Hybrid and Non-Hybrid Block-Based Programming Languages in an Introductory College Computer-Science Course
480. A Guideline Study For Designing Virtual Reality Games
481. Developing Lawful Technologies–A Revelatory Case Study on Design Patterns
482. An empirical study on anthropomorphism and engagement with disembodied AIs and consumers’ re-use behavior
483. Fuzzy logic-based connected robot for home rehabilitation
484. vNanoscope: a mobile application to support automatic blood sample generation
485. Improving wellbeing of community-dwelling people with mild cognitive impairment: the SENIOR (SystEm of Nudge theory based ICT applications for OldeR …
486. A call to technologists to ensure that responsible outcomes arise from their innovations
487. The Desiring Algorithm. The Sex Appeal of the Inorganic
488. Collision-free human-robot collaboration based on context awareness
489. Land-use transport interaction models
490. Expanding Explainability: Towards Social Transparency in AI systems
491. Hybrid collective intelligence in a human–AI society
492. Self-learning Agents for Spatial Synthesis
493. Summary and Perspective
494. Emotion-Based Hindi Music Classification
495. Computer, Whom Should I Hire?–Acceptance Criteria for Artificial Intelligence in the Recruitment Process
496. Augmented Reality-Based Elementary Level Education for Bengali Character Familiarization
497. The SARS-CoV-2 RNA–protein interactome in infected human cells
498. Research on intelligent teaching of finance based on hypermedia
499. Teach me to play, gamer! Imitative learning in computer games via linguistic description of complex phenomena and decision tree
500. Understanding Women’s Remote Collaborative Programming Experiences: The Relationship between Dialogue Features and Reported Perceptions
501. Exploring the website object layout of responsive web design: results of eye tracking evaluations
502. Self-expression just a click away: Source interactivity impacts on confirmation bias and political attitudes
503. Human memory
504. Enablers of Augmented Reality in the Food Supply Chain: A Systematic Literature Review
505. Exploring University students’ intention to use mobile learning: A research model approach
506. Recognition and Analysis of Indian Sign Language Using Improved K-means Algorithm
507. The Development of Internet of Things Industry in China from The Perspective of Industrial Economics
508. Uji Usability Dengan Metode Cognitive Walkthrough Dan System Usability Scale (SUS) Pada Situs Web STT Wastukancana
509. A Case Study on the Design and Implementation of a Platform for Hand Rehabilitation
510. Sign language recognition through Leap Motion controller and input prediction algorithm
511. Learning from Family Mysteries: Accounting for Untold Stories in Family Memory Practices
512. Neurocognitive Processing of Infant Stimuli in Mothers and Non-Mothers: Psychophysiological, Cognitive and Neuroimaging Evidence
513. Re-examining the Pioneering Studies on Eye Movements in Aviation: Connecting the Past to the Present
514. Application of Deep Reinforcement Learning in Control of Drawing Robots
515. A Smart Transportation Design System for Restricted Areas with Vehicle Automation Technologies using Raspberry Pi B and Open CV Python–An Experimental …
516. Facial Imitation Improves Emotion Recognition in Adults with Different Levels of Sub-Clinical Autistic Traits
517. Nurses’ Perceptions of Workload Burden in Pediatric Critical Care
518. Memory Augmentation Through Lifelogging: Opportunities and Challenges
519. Voice and Gesture Based App for Blind People
520. Community-living older people’s interpretation of the Norwegian version of older people’s quality of life (OPQOL) questionnaire
521. Customer process-centric artefacts: a literature review
522. Autonomous but Interdependent: The Roles of Initiated and Received Task Interdependence in Distributed Team Coordination
523. Autonomy Voice Assistant for NPAS (NASA Platform for Autonomous Systems)
524. Determinants of customer satisfaction in chatbot use: evidence from a banking application in Turkey
525. A Network-Accessible Repository for the Characterization Of Spatial Ecosystem Components
526. Adaptive dialogue management using intent clustering and fuzzy rules
527. Massive Open Online Course Fast Adaptable Computer Engineering Education Model
528. Manipulating music to communicate automation reliability in conditionally automated driving: A driving simulator study
529. Towards Building Community Collective Efficacy for Managing Digital Privacy and Security within Older Adult Communities
530. Bringing the outside in: The feasibility of virtual reality with people with dementia in an inpatient psychiatric care setting
531. CommunityClick: Capturing and reporting community feedback from town halls to improve inclusivity
532. ” It’s all about conversation” Challenges and Concerns of Faculty and Students in the Arts, Humanities, and the Social Sciences about Education at Scale
533. ShiSha: Enabling Shared Perspective With Face-to-Face Collaboration Using Redirected Avatars in Virtual Reality
534. Survey of Occluded and Unoccluded Face Recognition
535. ProtoTeams: Supporting Team Dating in Co-Located Settings
536. Modeling the complexity of signature and touch-screen biometrics using the lognormality principle
537. Divided We Stand: The Collaborative Work of Patients and Providers in an Enigmatic Chronic Disease
538. Guidelines for clinical trials using artificial intelligence – SPIRIT-AI and CONSORT-AI†
539. Artificial intelligence and the world of work, a co-constitutive relationship
540. The supervisor’s guidebook: Evidence-based strategies for promoting work quality and enjoyment among human service staff
541. Single Shot Multitask Pedestrian Detection and Behavior Prediction
542. Unveiling the neuromechanical mechanisms underlying the synergistic interactions in human sensorimotor system
543. Technology-Augmented Choice: How Digital Innovations Are Transforming Consumer Decision Processes
544. Mechanical System Control by RGB-D Device
545. Natural and human environment interactively drive spread pattern of COVID-19: A city-level modeling study in China
546. Technoecologies: The Interplay of Space and Its Perception
547. Face Recognition Using Golden Ratio for Door Access Control System
548. Computer-mediated corrective feedback and the development of L2 grammar
549. The origins and psychology of human cooperation
550. A software tool for human-robot shared-workspace collaboration with task precedence constraints
551. Ensemble Bagging Approach for IoT Sensor Based Anomaly Detection
552. Computerized Care-Pathways (CCPs) System to Support Person-Centered, Integrated, and Proactive Care in Home-Care Settings
553. The intention of using Facebook by postgraduate students for knowledge sharing: an empirical study
554. The mass, fake news, and cognition security
555. Comparisons of simulation results between passive and active fluid structure interaction models for left ventricle in hypertrophic obstructive cardiomyopathy
556. E-Leadership as Enabling Function for Technology-enriched Learning
557. Continued use of wearable fitness technology: A value co-creation perspective
558. Inhibitors Selection to Influenza Virus A by Method of Blocking Intermolecular Interaction
559. A Novel Approach to Detect Emergency Using Machine Learning
560. Internet of Things: Enabling Technologies, Security and Social Implications
561. Applications of cuckoo search and ant lion optimization for analyzing protein-protein interaction through regularized Markov clustering on coronavirus
562. Iranian kinect face database (IKFDB): a color-depth based face database collected by kinect v. 2 sensor
563. Data Integration as Coordination: The Articulation of Data Work in an Ocean Science Collaboration
564. Context Management in IoT
566. Concept-Based Learning of Complainants’ Behavior
567. Perceptions of Smartphone Users Acceptance and Adoption of Mobile Commerce (MC) The Case of Jordan
568. Toc-Tum mini-games: An educational game accessible for deaf culture based on virtual reality
569. Analysis of decision support system on situational leadership styles on work motivation and employee performance
570. The technology development direction analysis of the small portable unmanned ground platform
571. Human activity prediction using saliency-aware motion enhancement and weighted LSTM network
572. Designing an interactive educational software involving children as design partners
573. Mobile and Cloud Computing Security
574. Computer-aided parametric prosthetic socket design based on real-time soft tissue deformation and an inverse approach
575. Video-enhanced or textual rubrics: Does the Viewbrics’ formative assessment methodology support the mastery of complex (21st century) skills?
576. Multimedia-Based Learning Tools and Its Scope, Applications for Virtual Learning Environment
577. ? Computer Music ?
578. The Recognition of Emotions Beyond Facial Expressions: Comparing Emoticons Specifically Designed to Convey Basic Emotions with Other Modes of Expression
579. Citizen Science in the Digital World of Apps
580. What We Talk About When We Talk About (Ambient Literature) Context
581. Empirical Results for High-definition Video and Augmented Reality Content Delivery in Hyper-connected Cars
582. Instructional design and user experience design: Values and perspectives examined through artifact analysis
583. Visual research and determination of structural plane and free face of rock slopes
584. Managing healthcare conflicts when living with multiple chronic conditions
585. MoSen: Activity Modelling in Multiple-Occupancy Smart Homes
586. Regulatory genomic circuitry of human disease loci by integrative epigenomics
587. Mood state and human evaluation of the thermal environment using virtual settings
588. Running on a social exercise platform: Applying self-determination theory to increase motivation to participate in a sporting event
589. The language of situational empathy
590. Investigating context factors in citizen participation strategies: A comparative analysis of Swedish and Belgian smart cities
591. Predicting Relative Depth between Objects from Semantic Features
592. … potential anti-COVID-19 pharmacological components of traditional Chinese medicine Lianhuaqingwen capsule based on human exposure and ACE2 …
593. Smartphone-size screens constrain cognitive access to video news stories
594. AnnoLnc: A One-Stop Portal to Systematically Annotate Novel Human Long Noncoding RNAs
595. A system for the generation of in-car human body pose datasets
596. Smart Building and Current Technologies
597. Robotics for customer service: a useful complement or an ultimate substitute?
598. The criticality of information and communication technology and human capital in environmental sustainability: evidence from Latin American and Caribbean countries
599. Boundary Objects in Design Studies: Reflections on the Collaborative Creation of Isochrone Maps
600. The Matter of Chance: Auditing Web Search Results Related to the 2020 US Presidential Primary Elections Across Six Search Engines
601. Biosensor and Healthcare Vis-à-Vis Cloud Computing and IoT: Towards Sophisticated Healthcare Development—An Overview
602. Tensor Decomposition of Human Oscillatory EEG Activity in Frequency, Space and Time
603. Facial Expression Recognition with CNN-LSTM
604. Toward teaching by demonstration for robot-assisted minimally invasive surgery
605. 4D printing of origami structures for minimally invasive surgeries using functional scaffold
606. Winning over the players: Investigating the motivations to play and acceptance of serious games
607. Stroke-Hover Intent Recognition for Mid-Air Curve Drawing Using Multi-Point Skeletal Trajectories
608. The Influence of Artificial Intelligence on Human Activities
609. Human Aspects of Project Management: Agent-Based Modeling
610. The connotation of digital twin, and the construction and application method of shop-floor digital twin
611. A human coronavirus evolves antigenically to escape antibody immunity
612. Exploring the Influence of Emergency Broadcasts on Human Evacuation Behavior during Building Emergencies Using Virtual Reality Technology
613. ” Brilliant AI Doctor” in Rural China: Tensions and Challenges in AI-Powered CDSS Deployment
614. Humanly extended automation or the future of work seen through Amazon patents
615. An Investigation on the Effectiveness of OpenCV and OpenFace Libraries for Facial Recognition Application
616. Case Study: The Development and Evaluation of Relationship Australia Queensland’s Online Family Dispute Resolution System
617. Extraversion and Leadership Emergence: Differences in Virtual and Face-to-Face Teams
618. Flow in nonachievement situations
619. A Gameful Organizational Assimilation Process: Insights from World of Warcraft for Gamification Design
620. Action recognition of dance video learning based on embedded system and computer vision image
621. Orthonormal Wavelet Transform for Efficient Feature Extraction for Sensory-Motor Imagery Electroencephalogram Brain–Computer Interface
622. ProtoChat: Supporting the Conversation Design Process with Crowd Feedback
623. A Serial-Mediation Model to Link Entrepreneurship Education and Green Entrepreneurial Behavior: Application of Resource-Based View and Flow Theory
624. Probing User Perceptions of On-Skin Notification Displays
625. Indicators of Computer-Mediated Communication Affecting Remote Employee Engagement
626. Application of soft regularized markov clustering for analyzing protein-protein interaction in sars-cov-2 and other related coronavirus
627. Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial
628. Towards a contingency model of knowledge sharing: interaction between social capital and social exchange theories
629. A 30 m resolution dataset of China’s urban impervious surface area and green space, 2000–2018
630. Making use of nanoenergy from human–Nanogenerator and self-powered sensor enabled sustainable wireless IoT sensory systems
631. Smart Non-intrusive Device Recognition Based on Intelligent Optimization Methods
632. CrowdMOT: Crowdsourcing Strategies for Tracking Multiple Objects in Videos
633. A Novel Gesture Recognition System Based on CSI Extracted from a Smartphone with Nexmon Firmware
634. HCI Tactics for Politics from Below: Meeting the Challenges of Smart Cities
635. Usability Evaluation of Virtual Reality-Based Fire Training Simulator Using a Combined AHP and Fuzzy Comprehensive Evaluation Approach
636. Peptide Blocking CTLA-4 and B7-1 Interaction
637. Measuring interaction among cities in China: A geographical awareness approach with social media data
638. A hybrid of neuro-fuzzy inference system and hidden Markov Model for activity-based mobility modeling of cellphone users
639. Agency and Extraction in Emerging Industrial Drone Applications: Imaginaries of Rwandan Farm Workers and Community Members
640. Simple Auditory and Visual Interruptions of a Continuous Visual Tracking Task: Modality Effects and Time Course of Interference
641. The human posterior cingulate and the stress-response benefits of viewing green urban landscapes
642. Virtual reality and augmented reality in social learning spaces: A literature review
643. A Review of Evaluation Practices of Gesture Generation in Embodied Conversational Agents
644. Intelligent Tutoring Systems: Why Teachers Abandoned a Technology Aimed at Automating Teaching Processes
645. Online Community-based Design of Free and Open Source Software for Transgender Voice Training
646. Communication in Transactive Memory Systems: A Review and Multidimensional Network Perspective
647. Exploring Semi-Supervised Learning for Predicting Listener Backchannels
648. edATLAS: An Efficient Disambiguation Algorithm for Texting in Languages with Abugida Scripts
649. Operation Status of Teleoperator Based Shared Control Telerobotic System
650. Virtual Reality: Definitions, Characteristics and Applications in the Workplace
651. Metamaterials-Enabled Sensing for Human-Machine Interfacing
652. Combined imaging of potassium and sodium in human skeletal muscle tissue at 7 T
653. What You See is What You G (u) e (s) t: How Profile Photos and Profile Information Drive Providers’ Expectations of Social Reward in Co-usage Sharing
654. 6G communication technology: A vision on intelligent healthcare
655. Blending the real world and the virtual world: Exploring the role of flow in augmented reality experiences
656. Private smartphone use during worktime: A diary study on the unexplored costs of integrating the work and family domains
657. Kinesthetic Metaphors for Precise Spatial Manipulation: A Study of Object Rotation
658. Ecological Validity of Immersive Virtual Reality (IVR) Techniques for the Perception of Urban Sound Environments
659. Content Creation in Later Life: Reconsidering Older Adults’ Digital Participation and Inclusion
660. How We Write with Crowds
661. Human-robot contactless collaboration with mixed reality interface
662. The role of social commerce in online purchase intention: mediating role of social interactions, trust, and electronic word of mouth
663. A Product Pain-Pleasure Framework for Software Product Design in the Usability and User Experience Domains
664. Computer-Aided Prediction and Identification of Phytochemicals as Potential Drug Candidates against MERS-CoV
665. On the principle of privacy by design and its limits: Technology, ethics and the rule of law
666. Human neutralizing antibodies against SARS-CoV-2 require intact Fc effector functions for optimal therapeutic protection
667. Monitoring Health Parameters of Elders to Support Independent Living and Improve Their Quality of Life
668. Fuzzy-aided solution for out-of-view challenge in visual tracking under IoT-assisted complex environment
669. An Interactive Pedagogy in Mobile Context for Augmenting Early Childhood Numeric Literacy and Quantifying Skills
670. On the nature of collaborations in agile software engineering course projects
671. A scoping review on the use, processing and fusion of geographic data in virtual assistants
672. Air Writing: Recognizing Multi-Digit Numeral String Traced in Air Using RNN-LSTM Architecture
673. A multimodal study to measure the cognitive demands of hazard recognition in construction workplaces
674. Information Management in Smart Cities: Turning end users’ views into multi-item scale development, validation, and policy-making recommendations
675. Safe Collaborative Assembly on a Continuously Moving Line with Large Industrial Robots
676. The Effect of Neurofeedback Training in CAVE-VR for Enhancing Working Memory
677. Interaction of Proteins with a Planar Poly (acrylic acid) Brush: Analysis by Quartz Crystal Microbalance with Dissipation Monitoring (QCM-D)
678. A Review of Human Mobility Research Based on Big Data and Its Implication for Smart City Development
679. The validation and further development of a multidimensional cognitive load scale for virtual environments
680. The rise of skills: Human capital, the creative class, and regional development
681. Facile preparation and high performance of wearable strain sensors based on ionically cross-linked composite hydrogels
682. 8. Family Coding Days: Engaging Children and Parents in Creative Coding and Robotics
683. The influence of locative expressions on context-dependency of endpoint control in aiming
684. Augmented Reality assisted by GeoGebra 3-D for geometry learning
685. Learning transferable visual models from natural language supervision
686. Centaur VGI: A Hybrid Human–Machine Approach to Address Global Inequalities in Map Coverage
687. Studying the critical success factors of ERP in the banking sector: a DEMATEL approach
688. The influence of scent on virtual reality experiences: The role of aroma-content congruence
689. Social and Legal Aspects of Remote Employment
690. The architecture of computer hardware, systems software, and networking: An information technology approach
691. A Survey on Knowledge Graphs: Representation, Acquisition, and Applications
692. Distinct structures and dynamics of chromatosomes with different human linker histone isoforms
693. A Novel Neural Model with Lateral Interaction for Learning Tasks
694. Dynamic decision-making of airline pilots in low-fidelity simulation
695. Symbiotic graph neural networks for 3d skeleton-based human action recognition and motion prediction
696. Interaction between bacterial enteric pathogens and aquatic macrophytes. Can Salmonella be internalized in the plants used in phytoremediation processes?
697. Human security of urban migrant populations affected by length of residence and environmental hazards
698. Bidirectional interaction of hippocampal ripples and cortical slow waves leads to coordinated spiking activity during NREM sleep
699. Evolution in E-Commerce with Augmented Reality
700. Voicing code in STEM: A dialogical imagination
701. Insertables: Beyond Cyborgs and Augmentation to Convenience and Amenity
702. Security in Brain-Computer Interfaces: State-of-the-Art, Opportunities, and Future Challenges
703. The additive nature of the human multisensory evoked pupil response
704. An efficient sign language recognition (SLR) system using camshift tracker and hidden Markov model (HMM)
706. Virtual trainer system: a tool to increase exercise participation and work productivity
707. Usable safety engineering sicherheitskritischer interaktiver systeme
708. Enhancement of Multi-Target Tracking Performance via Image Restoration and Face Embedding in Dynamic Environments
709. Towards an AI-Based Tailored Training Planification for Road Cyclists: A Case Study
710. Computer-mediated feedback for L2 learners: Challenges versus affordances
711. Emotion Recognition Using Chatbot System
712. DEAR-MULSEMEDIA: Dataset for emotion analysis and recognition in response to multiple sensorial media
713. The Hidden Cost of Using Amazon Mechanical Turk for Research
714. Prediction of Depression Using EEG: A Comparative Study
715. Contextually Aware Multimodal Emotion Recognition
716. Where responsible AI meets reality: Practitioner perspectives on enablers for shifting organizational practices
717. Consumers and artificial intelligence: an experiential perspective
718. Young children’s design thinking skills in makerspaces
719. Cross-domain single sign-on authentication of information security in network environment
720. Study on Human Fingers Perception over Textured Surfaces for the Textural Applications in Haptics Technology
721. A Survey on Dynamic Sign Language Recognition
722. A prototype-based SPD matrix network for domain adaptation EEG emotion recognition
723. Towards a mechanistic approach for the development of non-invasive brain-computer interfaces for motor rehabilitation
724. The effects of augmented reality mobile app advertising: Viral marketing via shared social experience
725. Personality-Based Affective Adaptation Methods for Intelligent Systems
726. Digital Doxiadis: Parametric Thinking for Human Settlements
727. Intelligent Personalized Transport Alert System with Edge Computing
728. Health information consumption under COVID-19 lockdown: An interview study of residents of Hubei Province, China
729. User perspectives on critical factors for collaborative playlists
730. Design of internet of things online oral English teaching platform based on long-term and short-term memory network
731. The dynamic effect of interactivity on customer engagement behavior through tie strength: Evidence from live streaming commerce platforms
732. When Forcing Collaboration is the Most Sensible Choice: Desirability of Precautionary and Dissuasive Mechanisms to Manage Multiparty Privacy Conflicts
733. Power to the Network: The Concept of Social Business and Its Relevance for IC
734. Students’ expectations and social media sharing in adopting augmented reality
735. Watched, but Moving: Platformization of Beauty Work and Its Gendered Mechanisms of Control
736. Emotion Recognition of EEG Signals Based on the Ensemble Learning Method: AdaBoost
737. DELPHI: accurate deep ensemble model for protein interaction sites prediction
738. Pediatric teleheath: opportunities created by the COVID-19 and suggestions to sustain its use to support families of children with disabilities
739. An Interactive Multi-Agent System for Game Design
740. 23. The Effect of Virtual Stereoscopic Displays on Learning
741. Research Summary of Socialized Q & A Community under the Background of Computer Information Technology
742. Machine learning approaches and databases for prediction of drug–target interaction: a survey paper
743. Value co-creation in smart services: a functional affordances perspective on smart personal assistants
744. Social interaction and effectiveness of the online learning–A moderating role of maintaining social distance during the pandemic COVID-19
745. Bangla language textual image description by hybrid neural network model
746. Human planning as optimal information seeking
747. Integrating Ethics into Introductory Programming Classes
748. Enhancing the Teaching and Learning of Computer Programming using Collaborative Method of Delivery
749. The Effects of the Content Elements of Online Banner Ads on Visual Attention: Evidence from An-Eye-Tracking Study
750. Co-Creating New Directions for Service Robots in Hospitality and Tourism
751. Consumer Experience durch Einsatz von Mixed Reality in Einkaufsumgebungen
752. Situationsbewusstsein in Augmented und Virtual Reality Simulation Games
753. Efficient Skin Detection Under Severe Illumination Changes and Shadows
754. Benutzbare Lösungen für den Datenschutz
755. Human migration as a complex network: appropriate abstraction, and the feasibility of Network Science tools