1. Who is considered the father of Virtual Reality technology?
(A) Jaron Lanier
(B) Ivan Sutherland
(C) Mark Zuckerberg
(D) Steve Mann
2. Which device is primarily used to immerse users into a virtual reality environment?
(A) Smartwatch
(B) VR Headset
(C) Projector
(D) Webcam
3. Which of the following is an example of an augmented reality application?
(A) Google Earth
(B) Pokémon Go
(C) Microsoft Excel
(D) VLC Media Player
4. Which technology overlays computer-generated images onto the real world?
(A) Virtual Reality
(B) Augmented Reality
(C) Mixed Reality
(D) Artificial Intelligence
5. What is the term for combining real-world and virtual elements interactively?
(A) Simulation Reality
(B) Mixed Reality
(C) Blended Reality
(D) Hyper Reality
6. Which company developed the HoloLens AR headset?
(A) Google
(B) Apple
(C) Microsoft
(D) Sony
7. Which VR headset is produced by Meta (formerly Facebook)?
(A) Oculus Quest
(B) Vive Cosmos
(C) PS VR2
(D) Magic Leap
8. Which component is essential for tracking head movement in VR?
(A) Gyroscope
(B) Speaker
(C) Microphone
(D) Cooling Fan
9. Which of the following is NOT a type of AR?
(A) Marker-based AR
(B) Location-based AR
(C) Projection-based AR
(D) Telepathic-based AR
10. What does FOV stand for in VR devices?
(A) Frame of Video
(B) Field of View
(C) Focus on Vision
(D) Frequency of View
11. Which technology requires a fully immersive simulated environment?
(A) Virtual Reality
(B) Augmented Reality
(C) Artificial Intelligence
(D) Cloud Computing
12. Which AR framework is developed by Apple for iOS devices?
(A) ARCore
(B) ARKit
(C) HoloKit
(D) RealityKit
13. Which AR framework is developed by Google?
(A) ARKit
(B) ARCore
(C) Unity AR
(D) Unreal AR
14. Which company produces the Vive VR headsets?
(A) HTC
(B) Meta
(C) Microsoft
(D) Sony
15. What does “6DoF” stand for in VR and AR systems?
(A) Six Degrees of Freedom
(B) Six Dimensions of Focus
(C) Six Data Operations Framework
(D) Six Digital Optical Functions
16. Which of the following is NOT a VR application area?
(A) Medical training
(B) Gaming
(C) Tourism simulation
(D) Baking bread
17. Which term describes the delay between user action and system response in VR?
(A) Bandwidth
(B) Latency
(C) Frame Rate
(D) Resolution
18. What does the term “presence” refer to in VR?
(A) Physical body location
(B) Feeling of being inside the virtual environment
(C) The number of users connected
(D) Device battery status
19. Which VR headset is compatible with PlayStation consoles?
(A) HTC Vive
(B) PS VR
(C) Oculus Rift
(D) Meta Quest Pro
20. Which of these is an example of projection-based AR?
(A) Pokémon Go
(B) Google Maps AR
(C) Interactive museum displays
(D) Snapchat filters
21. Which input device is most commonly used with VR headsets for interaction?
(A) Mouse
(B) Game Controller
(C) VR Motion Controller
(D) Keyboard
22. What is the typical refresh rate for a smooth VR experience?
(A) 30 Hz
(B) 60 Hz
(C) 90 Hz or higher
(D) 120 Hz minimum
23. Which AR device was developed by Google but discontinued for consumers in 2015?
(A) Google Cardboard
(B) Google Glass
(C) Google ARKit
(D) Google Lens
24. What is the process of merging multiple sensor inputs in AR/VR called?
(A) Sensor Fusion
(B) Data Mapping
(C) Input Merging
(D) Signal Blending
25. Which VR display type offers each eye a separate image for depth perception?
(A) Monoscopic
(B) Stereoscopic
(C) Panoramic
(D) Flat-screen
26. What is the main difference between AR and VR?
(A) VR replaces the real world; AR enhances it
(B) VR enhances the real world; AR replaces it
(C) Both replace the real world
(D) Both only use headsets
27. Which of the following is a popular VR content development platform?
(A) Unity
(B) Photoshop
(C) AutoCAD
(D) MS Word
28. Which type of AR uses GPS and compass data?
(A) Marker-based AR
(B) Location-based AR
(C) Projection-based AR
(D) Gesture-based AR
29. Which of these is a challenge in VR development?
(A) Low latency
(B) High frame rate
(C) Motion sickness
(D) High immersion
30. Which VR headset was among the first consumer models released in 2016?
(A) Oculus Rift CV1
(B) PS VR2
(C) Meta Quest 3
(D) HTC Vive Pro 2
31. What does MR stand for in immersive technologies?
(A) Mobile Reality
(B) Mixed Reality
(C) Machine Recognition
(D) Motion Rendering
32. Which AR application helps furniture placement by overlaying 3D models in real space?
(A) IKEA Place
(B) Google Docs
(C) Zoom
(D) Sketch AR
33. Which sensor is used to detect orientation in VR headsets?
(A) Accelerometer
(B) Barometer
(C) Thermometer
(D) Hygrometer
34. Which field uses VR for simulated surgeries?
(A) Education
(B) Healthcare
(C) Architecture
(D) Marketing
35. Which of these is a major benefit of AR in retail?
(A) Increased production speed
(B) Virtual product try-ons
(C) Faster internet browsing
(D) Cheaper raw materials
36. Which VR headset does not require a PC or console to operate?
(A) Oculus Quest
(B) HTC Vive Pro
(C) PS VR
(D) Valve Index
37. Which of the following can cause motion sickness in VR?
(A) Low resolution
(B) High latency
(C) Low FOV
(D) All of the above
38. What is the use of haptic feedback in VR?
(A) To track motion
(B) To provide tactile sensations
(C) To increase visual quality
(D) To store VR content
39. Which industry uses AR for maintenance and repair tasks?
(A) Oil and Gas
(B) Banking
(C) Agriculture
(D) Literature
40. Which VR headset is developed by Valve?
(A) Oculus Rift
(B) HTC Vive
(C) Valve Index
(D) Meta Quest Pro
41. Which type of AR uses a physical image or object as a reference point?
(A) Marker-based AR
(B) Projection-based AR
(C) Location-based AR
(D) Sensor-based AR
42. Which VR display method provides a 360-degree environment?
(A) Flat Display
(B) Curved Monitor
(C) Panoramic Display
(D) Immersive Head-Mounted Display
43. Which company introduced the concept of Google Cardboard for low-cost VR?
(A) Apple
(B) Google
(C) Microsoft
(D) Sony
44. Which AR technology projects holograms visible without a headset?
(A) Holographic Display
(B) Projection AR
(C) Transparent Display
(D) Immersive Glass
45. Which field uses AR for battlefield visualization?
(A) Military
(B) Sports
(C) Education
(D) Healthcare
46. What is the term for rendering images at different resolutions in VR to improve performance?
(A) Pixel Scaling
(B) Foveated Rendering
(C) Image Smoothing
(D) Resolution Blending
47. Which VR term refers to the number of frames displayed per second?
(A) FPS
(B) FOV
(C) DoF
(D) HzR
48. Which of these platforms is specifically designed for VR meetings?
(A) Zoom
(B) Horizon Workrooms
(C) Microsoft Excel
(D) Skype
