Research Topics ideas of HCI Human-Computer Interaction for MS PhD

Research Topic ideas of HCI Human-Computer Interaction for MS, or Ph.D. Degree

1. Semantic Parsing with Less Prior and More Monolingual Data
2. Un Grano de Arena: Infrastructural Care, Social Media Platforms, and the Venezuelan Humanitarian Crisis
3. TB2J: a python package for computing magnetic interaction parameters
4. Spatio-Temporal Self-Attention Weighted VLAD Neural Network for Action Recognition
5. A Novel Framework for Intelligent Spaces
6. Modeling human adaptive immune responses with tonsil organoids
7. Misinformation as a Window into Prejudice: COVID-19 and the Information Environment in India
8. A dry electroencephalogram electrode for applications in steady-state visual evoked potential-based brain–computer interface systems
9. Optimization of quadcopter frame using generative design and comparison with DJI F450 drone frame
10. Practical Vulnerability Analysis of Mouse Data According to Offensive Security Based on Machine Learning
11. Strategic human resource management
12. Past, present, and future of smart learning: a topic-based bibliometric analysis
13. Sound Kitchen
14. Editor of 2020 3rd ISRITI
15. Analysis of the effects of finite element type within a 3D biomechanical model of a human optic nerve head and posterior pole
16. A Novel Approach to Communicate with Video Game Character using Cascade Classifiers
17. Inherent Mapping Analysis of Agile Development Methodology Through Design Thinking
18. Total productive maintenance
19. AI policy matters
20. Intelligence Quotient Test for Smart Cities in the United States
21. Measuring hub locations in time-evolving spatial interaction networks based on explicit spatiotemporal coupling and group centrality
22. Implementation of the Pipeline Network Virtual Reality System
23. Drebrin regulates cytoskeleton dynamics in migrating neurons through interaction with CXCR4
24. Virtual reality tour for first-time users of highly automated cars: Comparing the effects of virtual environments with different levels of interaction fidelity
25. Predicting the efficiency of prime editing guide RNAs in human cells
26. Symptoms of convergence and accommodative insufficiency predict engagement and cognitive fatigue during complex task performance with and without automation
27. Whither AutoML? Understanding the Role of Automation in Machine Learning Workflows
28. A New Physical Posture Recognition Method Based on Feature Complement-oriented Convolutional Neural Network
29. Workplace Bullying in the Context of Robotization: Contemplating the Future of the Field
30. Bioethics of Medical Devices Based on Brain Computer Interfaces (BCI)
31. Social fidelity in virtual agents: Impacts on presence and learning
32. A Dozen Stickers on a Mailbox: Physical Encounters and Digital Interactions in a Local Sharing Community
33. Is It Still Worth Challenging the Status Quo? A Design Process Article With an Example Application to Australian Jockey’s Safety Vests
34. Birds of a Caste? How Caste Hierarchies Manifest in Retweet Behavior of Indian Politicians
35. The intratumoral CXCR3 chemokine system is predictive of chemotherapy response in human bladder cancer
36. Electronic Ecomap as an Instrument to Improve Physician–Family Interaction in Preventive Medicine
37. An influenza HA stalk reactive polymeric IgA antibody exhibits anti-viral function regulated by binary interaction between HA and the antibody
38. Fostering STEAM through challenge-based learning, robotics, and physical devices: A systematic mapping literature review
39. Use of computer vision for analysis of image datasets from high temperature plasma experiments
40. Finding Meaning Through Travel Journaling: A Strength-Based Approach
41. A Metamodel for Bridging Heterogeneous Ontologies
42. Evaluating Artificial Intelligence in Education for Next Generation
43. Multi-spectroscopic and molecular docking studies of human serum albumin interactions with sulfametoxydiazine and sulfamonomethoxine
44. The lively science: Remodeling human social research
45. An evidence-based methodology for human rights impact assessment (HRIA) in the development of AI data-intensive systems.
46. Realization of Business Intelligence using Machine Learning
47. How Developers Talk About Personal Data and What It Means for User Privacy: A Case Study of a Developer Forum on Reddit
48. Research and Application of New Business Hierarchical Security Strategies for Power Internet of Things
49. The interaction between wheelchair configuration and wheeling performance in wheelchair tennis: a narrative review
50. Artificial Intelligence (AI) as Impulse for New Work
51. The Effect of Co-Verbal Remote Touch on Electrodermal Activity and Emotional Response in Dyadic Discourse
52. A Text Messaging Intervention for Coping With Social Distancing During COVID-19 (StayWell at Home): Protocol for a Randomized Controlled Trial
54. Patterns of Patient and Caregiver Mutual Support Connections in an Online Health Community
55. CASINet: Content-Adaptive Scale Interaction Networks for scene parsing
56. Facilitating Workers’ Task Proficiency with Subtle Decay of Contextual AR-Based Assistance Derived from Unconscious Memory Structures
57. Human SARS CoV-2 spike protein mutations
58. Virtual Body Ownership Illusions for Mental Health: A Narrative Review
59. Adaptive and adaptable systems
60. Exploring associations of non-coding RNAs in human diseases via three-matrix factorization with hypergraph-regular terms on center kernel alignment
61. Viability of using a computer tablet to monitor an upper limb home exercise program in stroke
62. Inferring high-resolution human mixing patterns for disease modeling
63. Core–Sheath Fiber-Based Wearable Strain Sensor with High Stretchability and Sensitivity for Detecting Human Motion
64. Advantages and Disadvantages of Internet Use: The Perspective of Women with Eating Disorders Experience
65. Iterative Design of Seamless Collaboration Media: From TeamWorkStation To ClearBoard
66. The Botetano arithmetic method: introduction and early evidence
67. Information Theory for Human and Social Processes
68. Assistive arm and hand manipulation: How does current research intersect with actual healthcare needs?
69. Recent Challenges in Computer Animation of Characters
70. RF energy modelling using machine learning for energy harvesting communications systems
71. Gene signatures with predictive and prognostic survival values in human osteosarcoma
72. A Semantic-Enabled Smart Home for AAL and Continuity of Care
73. Artificial intelligence and management: The automation–augmentation paradox
74. Cross-subject transfer learning in human activity recognition systems using generative adversarial networks
75. Research on Landscape Design Based on Ice and Snow Environment with the Computer aided Technology
76. Press, swipe and read: Do interactive features facilitate engagement and learning with e-Books?
77. A passenger risk assessment method based on 5G-IoT
78. Children Perceptions of the Effectiveness of Online Coding as a Supplement to in-person Boot Camps
79. A Generic Multimodels-Based Approach for the Analysis of Usability and Security of Authentication Mechanisms
80. What Makes People Join Conspiracy Communities? Role of Social Factors in Conspiracy Engagement
81. The Invisibility Bargain: Governance Networks and Migrant Human Security
82. Does customer satisfaction exist in purchasing and usage of electronic home appliances in Bangladesh through interaction effects of social media?
83. Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels
84. A Review of Intelligent Smartphone-Based Object Detection Techniques for Visually Impaired People
85. Design Ideation Through Speculative Fiction: Foundational Principles & Exploratory Study
86. Gender variability in E-learning utility essentials: Evidence from a multi-generational higher education cohort
87. Exploring Interaction in Academic Book Reviews across Different Disciplines: A Comparative Study
88. Leap Motion Sensor Technology Based Robo-Control System
89. Reusing design information: an investigation of the document creation process in service design projects
90. Research on fire inspection robot based on computer vision
91. Leadership influence on the relationship between communication satisfaction and job satisfaction in computer-mediated communication environments
92. Personalized Ranking of Online Reviews Based on Consumer Preferences in Product Features
93. Covert Embodied Choice: Decision-Making and the Limits of Privacy Under Biometric Surveillance
94. Bounded Religious Automation at Work: Communicating Human Authority in Artificial Intelligence Networks
95. Facilitating Workers’ Task Proficiency with Subtle Decay of Contextual AR-Based Assistance Derived from Unconscious Memory Structures. Information 2021, 12, 17
96. Latin to Balinese Script Transliteration: Lessons Learned from Computer-based Implementation
97. Augmented Reality and IoT
98. A Novel LSTM Model with Interaction Dual Attention for Radar Echo Extrapolation
99. A porous circulation model of the human brain for in silico clinical trials in ischaemic stroke
100. Kalman filter tracking of sequence spot centroid ablated by femtosecond laser
101. A Survey on Deep Reinforcement Learning for Audio-Based Applications
102. Curriculum system design for intelligent construction based on VR technology
103. Activation of carbonic anhydrases from human brain by amino alcohol oxime ethers: towards human carbonic anhydrase VII selective activators
104. ” Pick Someone Who Can Kick Your Ass”-Moneywork in Financial Third Party Access
105. Sharing Heartbeats: Motivations of Citizen Scientists in Times of Crises
106. Measuring Recommender System Effects with Simulated Users
107. Audio description from image by modal translation network
108. A computer-aided approach to identify novel Leishmania major protein disulfide isomerase inhibitors for treatment of leishmaniasis
109. Minimizing electrodes for effective brain computer interface
110. Understanding Issues Affecting the Dissemination of Weather Forecast in the Philippines: A Case Study on DOST PAGASA Mobile Application
111. Stress level classification using statistical analysis of skin conductance signal while driving
112. Video game play is positively correlated with well-being
113. Not Another Medication Adherence App: Critical Reflections on Addressing Public HIV-related Stigma Through Design
114. Personalization of serious games for learning
115. Evaluating the Effect of Stimuli Color and Frequency on SSVEP
116. Computer-mediated communication dan manajemen kesan pada pembelajaran elektronik mahasiswa di masa pandemi covid-19

117. JIA-2020-0556 ?, K-means ?